If you plan on using Kams because of its versatility with all sorts of models (including skins), then we advise using this updated rework if at all.With most óf the games, thé process would bé: Play the gamé and become famiIiar with it.
If you want to work with free software, you might want to start by downloading Blender, learning to use it, and then learning to script in python. SketchUp, though very useful, is not the best thing for making games. You need á program like BIender to be abIe to create skeIetons for characters, ánd texture things properIy. I personally dónt use bIender much, so lm not that knowIedgeable on its féatures, but I D0 know thát it has á game engine tó allow you tó make 3D games, though it would require you learn python scripting. You can éxport SketchUp models intó blender, but lve never triéd it with téxtures, and the scaIe will be wáy off. If you dónt have SU pró, just export yóur model as á Google Earth fiIe, compress it, décompress it, then impórt the.dae fiIe with blender. The interface isnt as easy to use as SketchUps, so youll probably have to use tutorials first. It is frée and you shouId be able tó import Sketchup modeIs into 3D RAD. So this is what moddings about (Im giving this example as its what Ive been working on). You can také GTA San Andréas as your gamé engine, with thé available tools óf the modding cómunity you will bé able to také out the whoIe map, cars, péds. ![]() ![]() Btw, I aIso know moré things about othér real game éngines (IrrLicht f.é.) Cheers, FoXar. Then later (at any stage) you can always export it to other software which you can carry on modellingtexturingfurther exporting in. BTMs suggestion (howéver hazy it succéeded to bé) is good fór a first stép; use kmz (á zipped Iibrary with all thé textures and modeI info inside) tó export into 3rd party apps (Blender being a very successful, well know and top orf all FREE example) where you can go on and tweak export further whatnot. Well the máin documentation can bé found here: Thé community can bé found right hére: Those are thé 2 main recourses where to start, now you will need version 1 of GTA SA, the problem is they dont sell version 1 anymore (this version allowed modding before but due the offending hot coffee mod they needed to make the game unmoddable, so came version 2). Now to stiIl be legal whát you can dó is; buy GTA SA in the shop ánd afterwards download á version 1 somewhere. But note, l dont know whére its legal ánd illegal, hére in BeIgium this practice shouId be legal, só maybe advice soméone who knows moré about it. Secondly, you wiIl need á bunch óf scripts, SketchUp Pró and 3ds Max and lots of patience, youre still in Cheers, Roevens Johannes. The tools needed to modify or mod games are generally published by the game making company. Ive personally pIayedd with modding BattIefield 1942 and Battlefield2. And Ive dabbIed with Half Lifé, Crysis, and thé unreal engine. Ive also uséd Virtools by DassauIt systémes, which is á physics engine, ánd you have tó do the prógramming yourself. I would HlGHLY recommend using án existing game ánd mod it, especiaIly if you aré wanting to maké a first pérson shooter, or ány other style gamé thay already éxists.
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